Friday, September 18, 2015

Homework 3: The Tetrad

Story:
    The story begins with the main character, a robot, waking up in an abandoned warehouse, you hear sirens and shouting outside. When you open the door you see a man fighting two plant humanoid monsters. He kills one and then the other in turn kills him. The plant monster then turns its attention to the main character and the player must fight it off. From there you find out that a scientist has released some viral spores into the city and the majority of the population had turned into these plant monsters. You must go through the city recruiting what survivors you can find to storm the scientist's mansion in order to stop the impending apocalypse.

Technology:
    Unreal Engine
    Blender

Art:
    Haven't picked a central art theme, possibly cartoonish

Mechanics:
    The game is going to be Turn-Based Strategy. Each level will have its own goals delivered to you via HUD. Goals will be things like: rout the enemy, reach the destination with no casualties, reach the destination without being detected, etc.

These four must mesh cohesively to give the user our desired gameplay experience. The art must match the tone of the game, whether it be silly or serious, and the mechanics must keep the character interested in the game between the actual bits of story. The technology is what brings all of this together and allows us to create the game the way we see it in our heads.

A minimal prototype would most likely have a small map with two characters on the player's team and one on the enemy's team with the options for actions on a turn limited to move, attack or wait.

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