Friday, September 18, 2015

Homework 3: The Tetrad

Story:
    The story begins with the main character, a robot, waking up in an abandoned warehouse, you hear sirens and shouting outside. When you open the door you see a man fighting two plant humanoid monsters. He kills one and then the other in turn kills him. The plant monster then turns its attention to the main character and the player must fight it off. From there you find out that a scientist has released some viral spores into the city and the majority of the population had turned into these plant monsters. You must go through the city recruiting what survivors you can find to storm the scientist's mansion in order to stop the impending apocalypse.

Technology:
    Unreal Engine
    Blender

Art:
    Haven't picked a central art theme, possibly cartoonish

Mechanics:
    The game is going to be Turn-Based Strategy. Each level will have its own goals delivered to you via HUD. Goals will be things like: rout the enemy, reach the destination with no casualties, reach the destination without being detected, etc.

These four must mesh cohesively to give the user our desired gameplay experience. The art must match the tone of the game, whether it be silly or serious, and the mechanics must keep the character interested in the game between the actual bits of story. The technology is what brings all of this together and allows us to create the game the way we see it in our heads.

A minimal prototype would most likely have a small map with two characters on the player's team and one on the enemy's team with the options for actions on a turn limited to move, attack or wait.

Tuesday, September 8, 2015

Homework #2

1) My group will be creating a turn-based RPG. It will rely on team strategy in order to complete each level and to progress through the game. Each character will be able to move a certain amount in each turn and have specific actions they can take after their movement (i.e. Attack, Help, etc.), and the goal will be to finish the game without losing any team members.

2) The main experience we want the player to have is fun. I want the levels to be challenging enough to engage the player, but not to the extent that it will be frustrating. We also want the player to feel somewhat heroic as they go through levels saving others and defeating the enemy.

3) The theme of our game is somewhat complex. I would best describe it as Man and Machine vs. Nature and Machine. This will be better explained by the initial plot we have put together.

4) The game begins with the main character (a robot) waking up in an old storage facility covered in vines and plants. He opens the door to the outside and sees strange beings, best described as plant-human hybrids attacking local townspeople. As soon as he opens the door a human defeats a plant-zombie but another PZ quickly kills that human and turns its attention to the main character. After a quick battle the remaining survivors come out to see this strange robot. The robot does not have very much knowledge, but after some discussion with the townspeople realizes that an evil scientist is creating these things by sending out spores containing a virus that is changing many people from his mansion on the other side of the city. You must lead your new found allies through the city in order to defeat the evil scientist and save the human race.