Sunday, December 6, 2015

HW 8: Tetrad (Our game)

Greenhouse

Story: You wake up in a house and you quickly realize the town has been overrun by some sort of plant zombies. As you defeat the zombies you find some survivors who join you in your attempts to save the city. You are told the radio tower might have some information so you go to there and find it has been overrun with zombies and you find a few survivors tucked away safe from the zombies. They tell you that from what limited knowledge they have that they believe some type of spore is causing all of this and the spores appear to be coming from the mansion across the river. Upon getting to the mansion you must defeat the zombies and destroy the spore machine and the evil AI that is controlling it.
Mechanics: You begin the game with one character, the robot, and as you find more survivors you can rescue them and add them to your team. The game is mostly just an open city, however some areas are more difficult than others, but yield better rewards as well. Throughout the game you will set up bases where you can heal you and your team, as well as switch out members of your team (maximum of 3 at once).
Art: The location of this game is a city overrun by plants. The roads are mostly covered by grass at this point and many of the houses have begun to be overcome by the fast growing vegetation. We are hoping to create a darker aesthetic, but at the same time we are not trying to make a horror game.
Tech: We are using Unreal Engine and we are designing the game to be played on the PC.

Balance: We are trying to accomplish a balance by giving each of the team members different attacks and play styles, each one will be more helpful in certain parts of the game than others. For instance if you are fighting a lot of melee enemies you might want to use a ranged character and shoot them before they get too close, but if you are fighting weaker ranged enemies you might want to use heavier damage melee characters.

Emergent Properties: In addition to the choice of your team we are trying to give the player different options for most other things as well. A very skilled player may be able to end the game quickly by storming the mansion with just the robot you start with, or a player who isn't as good at combat could possibly stealth around the mansion at the end of the game, bypassing the hordes and cut all power to the mansion, disabling the AI.

Interest Curve: Throughout the game you will be able to find more characters and get to try out which ones you like best for which situations. The enemies also will vary, both in style and difficulty level, more and more as you progress, causing the need for some strategy in picking your team.

HW 7: Source Control

I am posting this late because I thought only of us needed to post a blog about source control.

The link for our github is https://github.com/blackkeys/fsugd

However, our group decided we would use Google Drive because that was easier for all of us as we already knew how to use it.